I Don’t Construct Heads With Loomis and Neither Should You
A drawing note about why the Loomis head method can feel unreliable, and why I prefer a simpler bell-like head construction.
Rigging R&D / Maya Plugins / Technical Art Notes
Notes, screenshots, tests, and progress logs from Maya C++ plugin development, rigging experiments, deformation tests, scripting, weighting, articulation studies, and technical art rabbit holes.
A drawing note about why the Loomis head method can feel unreliable, and why I prefer a simpler bell-like head construction.
A custom node that drives eyelid deformation.